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Event 36 - (Scrolls coming soon) A group of adventurers are called together to investigate the disappearance of a friend. The trail leads them into a plot by a rogue dark elf house to restore their old goddess to power. The party thwart the schemes but a powerful sorceress is set loose with knowledge of things long lost to history.
Event 35 - (Scrolls coming soon) A group of adventurers investigate an old transport circle, references to which were found in tomes during past adventures. Seeing a place of power and knowledge they find the remains of the Angels flying city now crashed and infested with undead and the spirit bodies of its former defenders re-living the cities final battle. Beneath the city the adventurers find the party find the Queen of dragons trapped in a cursed sleep and protected by the beleagured remains of her brood. They manage to awaken her and gain an ally in the fight against the undead.
Event 34 - (Scrolls Coming Soon) A group of adventurers are brought together by a mysterious individual who claims that there is a new threat to the Protected Zone that he has discovered and believes the adventurers would want to see it for themselves. Dubious but unwilling to pass up the chance at learning about a potential threat the group travel to a transport circle deep in the undead lands where they do indeed find a horde of giant insects destroying anything in their path. They also find that they are trapped and the only shelter is a fortress owned by an undead Lord. The Lord, desperate for any assistance in the face of the swarm of insects devouring anything in its path makes a deal with the party for their help. The party quickly discover they are in a game of politics between their mysterious benefactor and the Undead Lord which turns violent when the Lord learns how the players ended up at his fortress in the first place. Sick of being the pawns in the game the group pretend to attack the Queen of the swarm but in truth manage to open a dialogue with her through a psychic link. They manage to make her understand that they are allies and the undead are enemies and convince her to destroy the fortress, freeing up their route home.
Event 33 - - (Scrolls coming soon) The Queen of the Trolls is assassinated while she hides in the Protected Zone however it turns out that it was an imposter and not the actual Queen. The attempt on the Queen however turns in to a diplomatic nightmare and before long allies of the Queen are implicated in the attempted assassinations of several prominent nobles of the Protected Zone. The region is thrown in to chaos when an assassin managed to kill the Lizard King and critically injure the Lady Umbrial. The adventurers track a clue and uncover a group called the Vials End who were behind the assassinations, attacking one of their villages they killed many of the Vials End before they learned that the Vials End, just like the Queens allies had been set up by an illusive third party who had been behind all of the chaos, the Senizen family. The problem was the Senizen family were all dead. Waking to find the real Queen of the Trolls and her guard gone the adventurers hunt for her and come face to face with the agent of the Senizen family behind all of the trouble. The source of the chaos has been in their midst all along, the Troll Queen had been possessed by her dead father years ago when he died and had been plotting the comeback of his family, the Senizen family and had been using the Queens body while she slept to sow discord amongst her allies and isolate her from her friends. Performing a ritual to separate the father from the Queen the adventurers saved her but her father escaped. In a final showdown the adventurers find the father and his father and a do battle, emerging triumphant after a difficult fight that saw a friend and protector of the Queen betrayed in the pursuit of victory.
Event 32 - (Scrolls coming soon) A group of adventurers are called together by a disheartened Guard captain that believes there is something going on in the city of Rierox but the other guard and the cities nobles are too blind or corrupt to notice or care. It turns out that he was right and the adventurers discover an army of T'cra beneath the city but not before its invasion has begun. Unable to prevent the invasion the adventurers fight to get as many of the cities residents to safety as possible and then call in re-enforcements from their allies to keep the T'cra contained. Finally risking a daring raid into the occupied city to rescue the Lord of the defeated city and the civilians who sheltered with him before they are discovered by the T'cra.
Event 31 - (Scrolls Coming Soon) Unexpected Rat-Kin attack various key points across the Protected Zone, despite the sudden attack the defenders of the Protected Zone manage to push them back in to the holes they came from. The Dwarves of Ungart manage to stop the Rat-Kin collapsing their tunnel behind them and called for adventurers to explore the tunnels and take the fight back to the Rat-Kin. As the adventurers explore they find themselves in some sort of laboratory where someone is trying to merge undead and T'cra into some sort of abomination. Destroying anything they can find to stop this travesty from taking place the party encounter the labs owner, one of the seven Lich Lords known as Radaghast. Despite trying to trap the adventurers in the laboratory as it collapses they manage to escape and report what they found back to the Dwarves.
Event 30 - (Scrolls coming soon) The Troll King and his rulership are in termoil, his Queen has been accused of having an affair with her bodyguard and has been involved in several incidents that seemed to illustrate that she favored her human allies over the Trolls she swore to protect. In an attempt to distract the Troll populace and give him time to regroup the Troll King employs a group of adventurers. Initially they are to find the leader of the Troll separatists demanding the Queens removal from power but when they do find him he dies while awaiting an audience with the King. The King, in the mean time has found a man claiming to know where two of the ritual items are that keep the undead rising and has employed him to instruct the players on where to find them hoping that a mission such as this will have his people and his allies see him as a strong and decisive leader alleviating the pressure, also in sending the Queen along it got her out of the city and looking like she was interested in helping her people. After two disasterous missions to retrieve the items the adventurers find themselves trapped and have to turn to the enigmatic former Lich Lord Thretch for aid. He returns them to the Troll city and tells them he can tell them where the two items they seek really are but as payment he wants the man who gave them the original information killed. This offer splits the party and in the chaos one of them sends a message to the Troll King that the Queen was in immediate danger. In a panic the King dispatched troops to bring her back to the safety of the palace with instructions to not let anything get in their way and they cut down protesters who blocked their path further inciting unrest amongst the people. In the mean time a small section of the party took it upon themselves to fulfill Thretches request, believing the deal to be worth the sacrifice and any penalty they may face. After a battle they succeeded and Thretch, keeping his end of the deal sent them after the items they wanted. After much struggle the adventurers managed to find and destroy the two items weakening the Undeads ritual but the Troll Kings plan to appease his people lay in tatters and he sent the Queen to hide in the Protected Zone until he could resolve the matter and appease his people.
Event 29 - (Scrolls Coming Soon) General Galeb calls everyone willing to fight for the Protected Zone together for he has a daring plan to unmask a traitor to the undead amongst the Council of 14. The mage Soot had been studying the Lifestone and had discovered that on one day the power of the Lifestone will diminish briefly. Galeb planned to leak the information in the hope of tempting the traitor to risk an attack against the Lifestone in its weakened state. The plan worked the traitor, Lord Malenear of Escavon attacked the Lifestone at the appointed hour. Despite significant forces waiting for him they were not prepared for the arrival of the Death Knight Sorric Malnear and the Lifestone took heavy damage, breaking its power, before the Death Knight was driven off. The army followed Malnears forces back to Escavon where they took up position inside the cities walls. As the army made preparations to sack the city a brave group of adventurers defied orders and entered the city ahead of the attack to rescue as many civilians as possible. When the attack hit they snuck in to Malnears palace with the intention of confronting him but he managed to escape before they could get to him. The party followed his trail and were confronted the seriously wounded Sorric Malnear. Even in his injured state he was a formidable foe but the group emerged triumphant but Lord Malnear and his wife escaped. On return to the ruins of the city they discover the Lady Umbrial, head of the Order of Sortileges had been elevated to the Council of 14 in Malnears place and that the ruins of Escavon would be hers to rebuild. She renamed the city Kho-I-Noor and the rebuilding began.
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Event 8a - Tavern Night
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Event 5 - No Scrolls found on event
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Event 2 - A group of adventurers get wind of a powerful artifact against the undead, hidden by a powerful mage long ago. They find the artifact a great deal more than they bargained for to boot. A village which is not all it seems, a lair of Rat-kin a race thought extinct and a demon raised from centuries of slumber.
Event 1 - The Life Stone which has protected the living races from the undead for two centuries has begun to fail. In desperation, a brave group of adventurers venture beyond the great wall and into the lands of the dead looking for a solution.